And the moog ep-3...FWIW it works perfectly with the Roland EV-5.
As long as power is on the tip, and expression on the ring, any expression pedal will work with the TRS jack. I built my own and it works with the one series pedals when usin a 1/8" to 1/4" adapter and an 1/8" cable, all it is, is potentiometer wired to a TRS jack.Would any little cheap expression pedal work with the Nemesis. Like the cheap little Moog pedal, or that tiny little AMT pedal? I need to mostly save space and my small pedalboard.
The main motivation here is broad compatibility. While it's true that most mobile devices can connect to a computer via USB, they are not USB master devices. In order to use USB from a mobile device and control a slave device (in this case, the Nemesis), it needs to be able to act as a USB master (or OTG "on-the-go"). A majority of phones and tablets currently on the market do not support USB master operation, so choosing this interface for Neuro would severely limit the number of devices our app could run on.Is there a reason or has it been mentioned why SA don't use USB/lightning cable and instead opted for the input jack to update the pedal. It's a bit odd! I mean, how's it going to work when the PC app comes out? I can't wait for the PC app, btw, i feel like it have huge fingers and can't quite get the exact dial I need for some of the controls on the iPhone app. But it's a good app to be fair!
Thanks for the great demo! The recording is superb and the delay sounds great.
I think we are expecting them in 2-3 weeksY'all got some coming in anytime soon?
Thanks for the report and video. Investigating now...@thesleeve @rsmith601 Here is a clip showing the effect engagement bug that happens when not in trails mode. As you see when you select a new engine while in bypass what is played is still entered into the delayline before the effect is engaged. This only happens between selecting the engine and the first time the effect is engaged. I also show the new trails light behavior in the beginning of the clip to show I am running the latest firmware.
This sounds like a problem with the switch itself. Please contact us at contact@sourceaudio.net and we will work with you to resolve the problem.@thesleeve @rsmith601 im still getting trouble switching pedal on and off. Sometimes too light a touch, sometimes too hard. Sometimes it stays on after pressing, sometimes it won't turn on. There's no reason or pattern to it, just intermittently decides how it wants to work. Takes a bit of perseverance. Is this an issue you know of or a software thing? Or is it my unit?
Many thanks for your time
Every parameter except Pitch Shift Interval can be used with every engine. Pitch Shift Interval is limited to: Shifter, Helix, Reverse, Double Helix, Compound Shifter. As a side note, try some other intervals with the Helix... you can get some really cool sounds! I personally like doing a shift of a reverse perfect 11th or a reverse perfect 12th. I'll do a demo video of these soon.Hi @dickjonesify I think we've had the (almost) definitive answer from @thesleeve on which app sliders are universally applicable...
I have made some demo videos of the back 12 engines. I'm not completely done with those yet, but here are the videos I've made so far:Anyone know where we can hear the other 12 delay engines?
Man these sound so damn good! Makes me actually want to play clean guitar parts...Thanks for the report and video. Investigating now...
This sounds like a problem with the switch itself. Please contact us at contact@sourceaudio.net and we will work with you to resolve the problem.
Every parameter except Pitch Shift Interval can be used with every engine. Pitch Shift Interval is limited to: Shifter, Helix, Reverse, Double Helix, Compound Shifter. As a side note, try some other intervals with the Helix... you can get some really cool sounds! I personally like doing a shift of a reverse perfect 11th or a reverse perfect 12th. I'll do a demo video of these soon.
Some sliders behave a bit differently depending on which base engine is selected. Distortion, for example, varies quite a bit between the engines. Some engines will produce some pretty strong distortion with the slider set to max, while other engines will have very subtle distortion even when maxed out. This is due to the fact that each engine has distortion configured with a different character. The Diffusion parameter and also the parameters related to filtering will behave slightly differently on each engine. I suggest you use your ears when tweaking these values!
I have made some demo videos of the back 12 engines. I'm not completely done with those yet, but here are the videos I've made so far:
Correct, and this is a very important design decision on our part. Brett will create a video tonight to explain why we did it this way.Very interested in this one, but on page 27 of the manual it says:
"Stereo In, Stereo Out: The inputs are mixed and sent to a delay line containing stereo-panned taps. The input dry signal stays true stereo all the way to the output, and the stereo delayed signal is mixed back in just prior to the output."
Does this mean that the stereo inputs are summed to mono for processing and only my dry signal remains true stereo?
Excuse my ignorance, but don't most all stereo pedals sum the wet path to mono and then output a stereo image? Thinking about it from a technical angle, you would need two separate DSP's or two seperate pedals, one for Left and one for Right, processing each side individually in order to maintain the stereo image that is coming from the inputs. Or you would need the DSP to process each side separately. In a pedal like the Nemesis, that means reducing the sound quality of an algorithm so you can run two side-by-side on the same DSP.Thanks for clarifying, but the potential phase issues from preceding stereo pedals and general loss of stereo detail is going to be a deal-breaker for me.
I know this is slightly off-topic, but I'm still looking at picking up the Vertigo trem and Mercury flanger unless they share this issue. Do they have a true stereo signal path?
Thanks again.
No. That completely nullifies having two inputs. Any stereo effects you have prior are now mono.Excuse my ignorance, but don't most all stereo pedals sum the wet path to mono and then output a stereo image? Thinking about it from a technical angle, you would need two separate DSP's or two seperate pedals, one for Left and one for Right, processing each side individually in order to maintain the stereo image that is coming from the inputs. Or you would need the DSP to process each side separately. In a pedal like the Nemesis, that means reducing the sound quality of an algorithm so you can run two side-by-side on the same DSP.
But if it keeps your dry signal stereo everything will remain stereo except for the delays which are ping ponged right???No. That completely nullifies having two inputs. Any stereo effects you have prior are now mono.
If you make a pedal with stereo ins and outs, it should be stereo. If you fall short on DSP, you didn't put enough DSP in it.
Not knocking the quality of the Nemesis. Just seems like a bizarre decision.
I'll make a video tonight demonstrating why we do it this way, with a full stereo signal path and stereo effects (chorus/phaser/tremolo with clearly audible LFO offsets between the two channels) preceding the delay. I will A/B the Nemesis in this setup along with a true stereo delay. Please listen to the video before making up your mind. Our approach allows for a lot of cool stereo sounds that actually wouldn't work as well with a true stereo delay path.Thanks for clarifying, but the potential phase issues from preceding stereo pedals and general loss of stereo detail is going to be a deal-breaker for me.
Yes, the Vertigo Tremolo, Gemini Chorus, Lunar Phaser, Mercury Flanger (and upcoming Aftershock Distortion, Kingmaker Fuzz, and L.A. Lady Overdrive) all have true stereo signal paths.I know this is slightly off-topic, but I'm still looking at picking up the Vertigo trem and Mercury flanger unless they share this issue. Do they have a true stereo signal path?
Thanks again.
Indeed, most of the Nemesis engines use the two primary taps to do stereo ping pong. However, many of the engines also use the 3rd, 4th, and 5th taps panned in the stereo field to create subtle stereo effects. Only 6 engines restrict themselves to 2 taps. The remaining 18 engines use 3, 4, or 5 taps.I don't play live in stereo so I won't let this bother me because the Nemesis is amazing.
If I did, I would be concerned that there are many cool stereo "tricks" you can do with delay and the Nemesis seems to only do a 2-tap ping pong.
Please correct me if I'm wrong. I haven't been able to experiment in stereo very much at all.
The non-delayed signal will actually pass right through maintaining its original stereo image, so this approach does not negate stereo effects in the signal chain prior to the Nemesis. The video I make tonight hopefully will demonstrate this clearly.No. That completely nullifies having two inputs. Any stereo effects you have prior are now mono..