drfrankencopter
Silver Supporting Member
- Messages
- 2,252
Hey Guys,
I'm a veritable 'babe in the woods' regarding streaming releases, and have been learning by the seat of my pants to navigate the maze of release/distribution, and promotion. Didn't realize how much work there was in this part of the product!
At any rate, my band put out our first streaming release today. We picked a really simple song as a bit of a trial balloon. In reference to another thread on this board, the tune came together, lyrics and all, in the span of about 15-30 minutes of jamming. Collaborative writing can work! This was the first time we played with an electronic kit and IEM's, and it let me play around with some synth parts instead of my usual guitar-isms. It made for a mood, and the rest just clicked.
It took a while to get a reasonable mix, and I have to be honest I was a little confused about what levels to target for release. It seems -14 LUFS is the desired target for streaming, but the song seemed rather quiet at these levels. In the end, the band ended up deciding to send the tune to LANDR for some "mastering" treatment. There's not many controls available in the LANDR algo, so we opted for 'Low aggression', and 'Balanced'. It came back louder (and with way more low end) than my own attempt at mastering which had the integrated level right at -14 LUFS. The LANDR version sounded better on phone speakers, that's for sure...but worse IMO on any reasonable system, and decent headphones.
After we got the track uploaded through the aggregator, and the wait period for distributing to streaming services passed it finally went live today...and I was somewhat disappointed at the level relative to commercial releases. Was it not mastered loud enough? Was it mastered too loud, and the auto leveling algo's just turned it down? It's so hard to know what's going on behind the scenes. So much easier with CD since you know 0dbFS is the limit. The next one is likely going out for proper human mastering, but I'm curious what's the best approach for getting decent level for streaming. How do you audition your track to see how the volume levelling algo will treat it. It seems like stabbing in the dark.
At any rate, here's the tune...feel free to comment; but don't hate on me too much for the Kick drum thump level, sometimes you need to concede to your drummer
iTunes: https://music.apple.com/.../cant-say-i-miss.../1538395189...
Spotify: https://open.spotify.com/track/2nyyRYAdoY2xOPzd1ZjfFD...
Instagram: @theviceparade
Facebook:
https://www.facebook.com/ViceParadeMusic
YouTube: https://youtu.be/CGwYA1AadpM
You might find it interesting that the vocals were recorded with a Beyer M88. It was live off the floor for the drums, guitar, bass and vocals, and I wanted good rejection from the stick hits on the V-Drums. The M88 sounded good when we wrote it, so I figured why change it for recording. It did need some serious low cuts cuz proximity effect was huge. Keys were sequenced to the click so I could play guitar.
Mixing regrets after listening to the final release include:
I'm a veritable 'babe in the woods' regarding streaming releases, and have been learning by the seat of my pants to navigate the maze of release/distribution, and promotion. Didn't realize how much work there was in this part of the product!
At any rate, my band put out our first streaming release today. We picked a really simple song as a bit of a trial balloon. In reference to another thread on this board, the tune came together, lyrics and all, in the span of about 15-30 minutes of jamming. Collaborative writing can work! This was the first time we played with an electronic kit and IEM's, and it let me play around with some synth parts instead of my usual guitar-isms. It made for a mood, and the rest just clicked.
It took a while to get a reasonable mix, and I have to be honest I was a little confused about what levels to target for release. It seems -14 LUFS is the desired target for streaming, but the song seemed rather quiet at these levels. In the end, the band ended up deciding to send the tune to LANDR for some "mastering" treatment. There's not many controls available in the LANDR algo, so we opted for 'Low aggression', and 'Balanced'. It came back louder (and with way more low end) than my own attempt at mastering which had the integrated level right at -14 LUFS. The LANDR version sounded better on phone speakers, that's for sure...but worse IMO on any reasonable system, and decent headphones.
After we got the track uploaded through the aggregator, and the wait period for distributing to streaming services passed it finally went live today...and I was somewhat disappointed at the level relative to commercial releases. Was it not mastered loud enough? Was it mastered too loud, and the auto leveling algo's just turned it down? It's so hard to know what's going on behind the scenes. So much easier with CD since you know 0dbFS is the limit. The next one is likely going out for proper human mastering, but I'm curious what's the best approach for getting decent level for streaming. How do you audition your track to see how the volume levelling algo will treat it. It seems like stabbing in the dark.
At any rate, here's the tune...feel free to comment; but don't hate on me too much for the Kick drum thump level, sometimes you need to concede to your drummer
iTunes: https://music.apple.com/.../cant-say-i-miss.../1538395189...
Spotify: https://open.spotify.com/track/2nyyRYAdoY2xOPzd1ZjfFD...
Instagram: @theviceparade
Facebook:
https://www.facebook.com/ViceParadeMusic
YouTube: https://youtu.be/CGwYA1AadpM
You might find it interesting that the vocals were recorded with a Beyer M88. It was live off the floor for the drums, guitar, bass and vocals, and I wanted good rejection from the stick hits on the V-Drums. The M88 sounded good when we wrote it, so I figured why change it for recording. It did need some serious low cuts cuz proximity effect was huge. Keys were sequenced to the click so I could play guitar.
Mixing regrets after listening to the final release include:
- Should have rode the master volume to add more dynamics...but again not sure how LANDR might have mangled that
- Should have rode the synth volume too...and cut some of the lows on it.
- Probably should have made the 1st verse sound 'smaller'
- That damn kick drum thump...I like a deep kick, but I really feel it's over the top